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Showing posts with the label Monstrous Mondays

Nemesis Systems Do(n't) Matter

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A weekly blog post?! Egad! Don’t look now but I may have actually beaten the rut. From my previous musings on adding modifications to the Underclock you may have seen my interest in the Stalker type enemy endemic to a lot of modern Survival Horror and how that type of foe seems like an obvious fit to way of handling random encounters. So I tried it and it felt a bit…crowded. I wanted lesser creatures that roamed between the buildings, environmental traps, and other dungeon delving horrors which took up quite a bit of space. Somehow I was also supposed to find a way to resurrect locality effects that I had missed from the overloaded encounter die. It was all just a bit much to also add in a chase sequence as an option on the list so I went back to the drawing board. I needed to separate the Nemesis (My big bad unstoppable beasty) from the Underclock without vastly increasing the cognitive load in running a complex hunter creature amidst all the other workings of my dungeon. Then I reme...

Monster: The Parent (Liminal Horror)

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I've been going through some stuff. Here's a monster originally made for Kult but adapted to Liminal Horror. May also release the Kult and Hunter the Reckoning versions at some point. Happy New Year! Concept: A creature that is made and exemplifies family trauma. It will raise you up and make you pay for every gift in time while feeding off of your emotional highs and lows. It will isolate and divide and conquer. If one leaves it chooses a new favorite to make the first jealous. Manages a web of drama to keep itself fed. Fawn responses and acting like it wants will keep you safe. It is as powerful as you make it.  Inspirations: Trauma, Barbarian, Silent Hill, The Evil Within, Livia Soprano, Art Posts by @OmegaBlackArt on Twitter, Centipedes from Sekiro, Familial Cycles of Abuse When you fell; you fell alone. When you failed; you failed alone. When you hurt; your pain was a beacon. And the next time your world fell apart; They were there to pick up the pieces. The Parent wants w...

Liminal Horror Monster: The Mnemosyne

Mnemosyne Shaped as a fleshy hippocampus with multitudes of writhing suckers in a roiling and distended belly. Befouls bodies of water with chemical secretions that smell of adhesives and turpentine where it sleeps and dreams deeply. The creature projects an aura of deep love and compassion through its cyclopean eye luring people to its hiding place through their dreams. Embracing the Mnemosyne through its dozens of writhing mouthed tendrils allows one to enter into a world of nostalgic bliss seeing things as they were or should be while the creature secretly feeds off of their powerful emotions. People that have been fed upon become bonded to the Mnemosyne protecting it at all costs until they have been fed upon enough to be sublimated into the pool becoming nothing more than a liquified husk. Those who aren’t consumed are given purpose and the will to make their world in the dream a reality. The most faithful and devoted servants of the Mnemosyne are even given a semblance of the cre...

Monster: Chanteuse Siren

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  Supernaturally talented performers who wear the guise of an attractive humanoid in order to protect themselves and feed their appetite for flesh. Their song is intoxicating causing those under its spell to become devoted entirely to the wants and needs of the Siren even if it means sacrificing themselves to protect their façade to authorities. If desperate, the Siren will eat the flesh of their servants but if given time or opportunity prefers to devour the lonely most of all. They will use their guile and mystique to isolate prospective morsels from family or friends before sinking in their teeth which can put victims into a dreamless sleep where they await the Sirens last gift. Siren’s Song: Creatures who can hear the Chanteuse Siren’s Song must make a save or become Beguiled. While Beguiled by the Siren must obey their every word until dismissed. The spell lasts for 24 hours unless renewed by listening to the song again. An hour before the curse ends the victim will do anyth...

Monstrous Monday: Wednesday Edition

I'm working on an adventure using Best Left Buried (Or hacking it?) based in the home setting my brother and I have played for years. The gist is an industrial fantasy setting based on the American West where a theocracy run by dragons has fallen into ruin and caused a schism in the country where disparate factions and city states want to remake it in their own image. You are Damned, people who are buried in debt meaning that they cannot enter heaven and their only way out is to plunder the riches of the golden age within the technomagical hellscape known as the Perdition. Inspired by STALKER, Hunt Showdown, and the Myth (And Death) of the American Dream. Also Late Stage Capitalism. I've decided to begin by creating Bounty Targets; special monsters the Damned will be hunting in the Perdition. So first up, the Burrowing Railbird. Burrowing Railbird A terrestrial bird of prey the size of a large bear who makes its lair out of abandoned saloons and casinos using the remains to dec...

Monstrous Mondays: The Noble Rotter

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Monstrous Mondays An experiment Recently, I ran a dungeon for my players underneath a small town where a crocodilian mummy lord named Mazebek held court. The creature was inspired by egyptian myths and the wonderful Bloat adventure written for Mork Borg by Greg Saunders  (Which you should check out it's pretty cool ). Like the vagabond Silas in that adventure Mazebek had a certain appetite for mortal flesh and possessed a menagerie of automatons who prepared his meals for him. In an effort to make this cannibalistic feasting more exciting I decided it could be more interesting for Mazebek's servants to innovate on the idea of creating pleasing meals for their lord. So, after reading an article on Auto-Brewery Syndrome, my course was set and the Noble Rotter was unborn.  La Mort Vivant: The Noble Rotter The Noble Rotter is a zombie who has been used much like a wine cask or oak barrel with legs. A walking, eating, storage unit for fermented things like beer, wine, or veggies, ...