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Showing posts with the label Cowboys

Monstrous Monday: Wednesday Edition

I'm working on an adventure using Best Left Buried (Or hacking it?) based in the home setting my brother and I have played for years. The gist is an industrial fantasy setting based on the American West where a theocracy run by dragons has fallen into ruin and caused a schism in the country where disparate factions and city states want to remake it in their own image. You are Damned, people who are buried in debt meaning that they cannot enter heaven and their only way out is to plunder the riches of the golden age within the technomagical hellscape known as the Perdition. Inspired by STALKER, Hunt Showdown, and the Myth (And Death) of the American Dream. Also Late Stage Capitalism. I've decided to begin by creating Bounty Targets; special monsters the Damned will be hunting in the Perdition. So first up, the Burrowing Railbird. Burrowing Railbird A terrestrial bird of prey the size of a large bear who makes its lair out of abandoned saloons and casinos using the remains to dec...

Orbital Blues Trouble Jam

Trouble Jam! Just put up my Trouble on itch.io for the Trouble Jam go check it out along with all the other submissions !  https://itch.io/jam/ob-trouble-jam https://theark485.itch.io/trouble-never-again And another one! https://theark485.itch.io/cold-black-cloud-a-trouble-for-orbital-blues

Best Left Buried: Conditions and More Advancements

Short one this week. Feel kind of tapped creatively due to some real life stressors but I wanted to put something down regardless.  NEW CONDITIONS First up are some conditions that often come up in my games which I just like to have written down since I use them so often. With the addition of cowboy guns and enemies that can wield them OK Corral style fire fights are inevitable so codifying the Cover move was done here as well.  Bleeding (Condition) The creature loses 1 Vigour at the start of their turn. If this damage brings them to 0 Vigour they die.  Paranoid (Condition) Observation checks have the Upper Hand. Grip checks are Against The Odds. Pinned (Condition) Must succeed at a Grip check or else can't move. NEW ACTION Take Cover (Move) Instead of moving to another Zone the Cryptdigger can move behind cover instead. Ranged attacks made against them while they are in cover are Against The Odds. NEW ADVANCEMENTS Hunker Down Advancement Martial / Technical While in Cove...

Best Left Buried: Weird West Archetypes

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Behold! Here is a slew of Archetypes you can use to portray Weird West characters in Best Left Buried. Just like before most of this is untested but unlike before I'm fairly certain these are more powerful than the base archetypes so use your own best judgement if using them at your own table. I tried to take the Weird West tropes and modify them a bit to function in a dungeon crawl centric game rather than something more akin to Deadlands. I believe that they succeed for the most part but I'll keep tweaking as my game goes on.  Weird West Archetypes Gambler  Gamblers are hotshots, addicts, and thrill-seekers for whom the cards table was too tame to keep their interest. The only game worth playing now is down in the Crypt where the Monsters play for their lives. Bet The House  Gamblers know the odds always swing back around in their favor eventually. When making a check the Gambler can bet on the result of one of their dice before they roll, if they are correct add the nu...