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Showing posts with the label Firearms

Dicember 2021: Scavenged Ammunition Tables

Saw Dyson Logos Dicember prompts a little bit late and decided to use it as motivation to do some writing. Don't know how many I'll do but this was fun anyway. Here are three D6 Tables when scavenging ammunition.  D6 Scavenged Ammo Tables - Arrows - 1. Shafts of coral strung together by kelp and affixed with sea anemone tips. Poisoned. 2. Hollow sharpened metal tubes with hand carved fins on the sides. 3. Wooden stakes inscribed with whispering glyphs. Cease to glow when your alone. 4. Carved from animal bones ending in a curved claw rather than a point. 5. Long needles fletched with diaphanous insect wings. 6 . Unremarkable quiver of arrows. Every one is marked with a different person's name.  - Bolts - 1. Repurposed military style javelins meant for smallfolk. Bears the sigil of their general.  2. Blunted points affixed with small metal fists. 3. Delicate sharpened pillars of volcanic glass. Shatters on impact.  4. Fashioned from solid stone. Painted in b...

Best Left Buried: Weird West Archetypes

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Behold! Here is a slew of Archetypes you can use to portray Weird West characters in Best Left Buried. Just like before most of this is untested but unlike before I'm fairly certain these are more powerful than the base archetypes so use your own best judgement if using them at your own table. I tried to take the Weird West tropes and modify them a bit to function in a dungeon crawl centric game rather than something more akin to Deadlands. I believe that they succeed for the most part but I'll keep tweaking as my game goes on.  Weird West Archetypes Gambler  Gamblers are hotshots, addicts, and thrill-seekers for whom the cards table was too tame to keep their interest. The only game worth playing now is down in the Crypt where the Monsters play for their lives. Bet The House  Gamblers know the odds always swing back around in their favor eventually. When making a check the Gambler can bet on the result of one of their dice before they roll, if they are correct add the nu...

Firearm Injuries and Cowboy Horror Afflictions

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It's a hell of a thing, killing a man. You take away all he's got and all he's ever gonna have. - Clint Eastwood Finally got to play more BLB and decided to make a few more injuries related to the Cowboy Guns thing from last week. Though this set is less fantasy I'll be making another one that is full magic bullet sort of stuff later on. In addition, I've made a few Afflictions rolling with the same theme.  Injuries  (D6) Inflicted by the Gun  Lead Poisoning: With head sweltering like a furnace and stomach doing loops the Cryptdigger can hardly keep anything down. The Cryptdigger must succeed at a Brawn check every time they eat, drink, or take Medicine else they vomit it back up losing 1d3 Vigour. Full O' Holes: Their body has survived many wounds and every scar too delicate to hold closed for long. They are always bleeding leaving trails, smudges, and smears of blood everywhere they go. They must pass a Wits check to not leave their mark on anything they touch...

Best Left Buried: Cowboy Firearms

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Every time I wade into the catacombs of old school dungeon crawling, regardless of system, inevitably I have to convert or add mechanical bits from my setting to the rules. Since I dabble in a very industrial-fantasy setting the first order of business is usually adding guns to the weapon list. That is, without at the same time invalidating every other weapon on that list. A tall order and to be honest, one I usually mess up. But, as I gear up to wade into Best Left Buried once more I figured it was high time to give it a shot so here's what I ended up with. COWBOY FIREARMS Though not the most creative name Cowboy Firearms are the closest archetypal analogue to the feeling I'm trying to replicate. The guns are very mechanical, heavy, loud, and smelly. Here, even your sniper rifles and shotguns are six-shooters in disguise. With that in mind I needed mechanics that help sell that vision. Something more Hunt; Showdown then Red Dead Redemption. (Those are video games. It's fin...

Exotic Arsenal: Thorn and The Last Word

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Exotic Arsenal After years of playing Destiny there are few exotic weapons whose story and mechanics capture my nostalgia than Thorn and The Last Word. The ill fated battle between Light and Dark waged by two combatants of legacies' lost to time is a story suited to most fantasy worlds whether they wield firearms or greatswords.  For my own ends and as a sort of proof of concept I will present a version of the two iconic weapons as DnD style artifacts. Rather than get bogged down in custom Firearm rules I will assume you have your own favorite homebrew or even the basic DMG rules available to you so I can focus instead on nailing down the theme of what the weapons represent to me. This is more than likely not final but a thought experiment for funsies. Without further ado Thorn and The Last Word... The Last Word (Weapon (Hand Cannon), Legendary) "Yours, until the last flame dies and all words have been spoken." —Shin Malphur to you, as you journey forth into the unknown A...