Exotic Arsenal: Thorn and The Last Word
Exotic Arsenal
After years of playing Destiny there are few exotic weapons whose story and mechanics capture my nostalgia than Thorn and The Last Word. The ill fated battle between Light and Dark waged by two combatants of legacies' lost to time is a story suited to most fantasy worlds whether they wield firearms or greatswords. For my own ends and as a sort of proof of concept I will present a version of the two iconic weapons as DnD style artifacts. Rather than get bogged down in custom Firearm rules I will assume you have your own favorite homebrew or even the basic DMG rules available to you so I can focus instead on nailing down the theme of what the weapons represent to me. This is more than likely not final but a thought experiment for funsies. Without further ado Thorn and The Last Word...
The Last Word
Thorn, Weapon of Sorrow
(Weapon (Hand Cannon), Legendary)
"To rend one's enemies is to see them not as equals, but objects—hollow of spirit and meaning."
— 13th Understanding, 7th Book of Sorrow
Artifact Traits:
This magic weapon receives a +3 bonus to attack and damage rolls made with it.
Shadow of Yor
While wielding Thorn your Charisma score is increased by +4 to a new maximum of 24 and you gain resistance to Radiant and Necrotic damage.
Soul Devourer
Your piercing shots rend the very soul of your targets causing them to bear an atomizing temporal wound. When you deal damage to an enemy creature with Thorn they are forced to make a DC 24 Constitution Saving Throw. On a success, the target is unaffected. On a failure, the target is Marked by the Devourer for 1 minute. While Marked, the target takes an additional 3d6 Necrotic damage at the start of each of its turns. This damage heals the wielder of Thorn for half of the damage dealt. This save can be repeated at the end of each of the target's turns.
You can only have one creature Marked by the Devourer at a time. If the damage from Soul Devourer reduces the target to 0 Hit Points Thorn is immediately reloaded and the damage from Mark of the Devourer increases by an additional 2d6 Necrotic damage to a maximum of 10d6. This bonus damage is reset after 10 minutes or after a short or long rest.
Wielder of Sorrow
When an Evil creature see's Thorn for the first time they are forced to make a DC 24 Charisma saving throw or be Charmed by you until you or one of your party commits a hostile action against the creature. Those who wield the Weapons of Sorrow are known across the Planes to be powerful beings worthy of respect.
Questions, comments, insults, ideas? I'm shaky on a lot of Thorn's theming to be honest but I can't quite bring myself to change it any suggestions? Do you think it could be cool to have Ace of Spades and Malfeasance join these? Have you ever adapted iconic videogame bits of equipment into your tabletop game? Let me know down below.



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