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Liminal Blues: The Trouble(’s) With Fallout

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Today we’re going to be talking about Fallout in Liminal Horror arguably THE mechanic that makes the game what it is. For those not in the know Liminal Horror is a horror tabletop RPG based on the wide wonderful ruleset of Cairn which is also based on the NSR Ur-Text Into The Odd. It’s light but with enough tricks up its sleeve to make it both fun and spooky enough for The Thing in a Mall or Control: The Megadungeon. I’ve been running Liminal Horror for years now through campaigns, one-shots, dungeon crawls, and city wide investigations. I’ve run every one of the official adventures at least twice and just wrapped up the Parthogenesis of Hungry Hollow so you could say I’m a bit of a fan. What keeps me coming back to Liminal Horror over Call of Cthulhu, Kult Divinity Lost or World of Darkness which I have immensely enjoyed in the past is the game’s defining feature, Fallout. Fallout is how the game dodges problematic tropes of “mental illness bad” found in the games above by drawing in...

Liminal Survival Horror (Or Putting Resident Evil Anywhere I Can LH Edition) Part 1

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It will be no secret to anyone who’s played in my games or spared the slightest glance at my musings here that I’m a big fan of Survival Horror as a genre. So inevitably regardless of what system I’m currently playing we tend to inject some Resident Evil flavor at some point. Inspired by a blog post I saw a while ago (That I cannot find) I decided to take the old school Prima Strategy Guide for the original Resident Evil and use it as a framework to run it as an adventure using Liminal Horror. Now, I love Liminal Horror, its simple but extremely receptive to modification somehow able to hold strong regardless of how many layers of absurdity I add from whatever I’m reading that week. But, if I want to go full Resident Evil, and I do, I had need of a few extra widgets that the baseline lacks. Keep in mind this will be using the Investigator Edition of Liminal Horror you can find here and making liberal use of Luck, Item Tags, Wounds, and Time Procedures. I’ll be getting more in depth w...

Monster: The Parent (Liminal Horror)

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I've been going through some stuff. Here's a monster originally made for Kult but adapted to Liminal Horror. May also release the Kult and Hunter the Reckoning versions at some point. Happy New Year! Concept: A creature that is made and exemplifies family trauma. It will raise you up and make you pay for every gift in time while feeding off of your emotional highs and lows. It will isolate and divide and conquer. If one leaves it chooses a new favorite to make the first jealous. Manages a web of drama to keep itself fed. Fawn responses and acting like it wants will keep you safe. It is as powerful as you make it.  Inspirations: Trauma, Barbarian, Silent Hill, The Evil Within, Livia Soprano, Art Posts by @OmegaBlackArt on Twitter, Centipedes from Sekiro, Familial Cycles of Abuse When you fell; you fell alone. When you failed; you failed alone. When you hurt; your pain was a beacon. And the next time your world fell apart; They were there to pick up the pieces. The Parent wants w...

Orbital Blues Trouble Jam

Trouble Jam! Just put up my Trouble on itch.io for the Trouble Jam go check it out along with all the other submissions !  https://itch.io/jam/ob-trouble-jam https://theark485.itch.io/trouble-never-again And another one! https://theark485.itch.io/cold-black-cloud-a-trouble-for-orbital-blues

Best Left Buried: Weird West Archetypes

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Behold! Here is a slew of Archetypes you can use to portray Weird West characters in Best Left Buried. Just like before most of this is untested but unlike before I'm fairly certain these are more powerful than the base archetypes so use your own best judgement if using them at your own table. I tried to take the Weird West tropes and modify them a bit to function in a dungeon crawl centric game rather than something more akin to Deadlands. I believe that they succeed for the most part but I'll keep tweaking as my game goes on.  Weird West Archetypes Gambler  Gamblers are hotshots, addicts, and thrill-seekers for whom the cards table was too tame to keep their interest. The only game worth playing now is down in the Crypt where the Monsters play for their lives. Bet The House  Gamblers know the odds always swing back around in their favor eventually. When making a check the Gambler can bet on the result of one of their dice before they roll, if they are correct add the nu...

Prototypes: Group Backgrounds

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Group Background This is more of a prototype than a complete idea but I thought I could take a crack at creating a group background feature that you could add onto a group of characters with a feature they could all use as well. The idea came from Pathfinder 2E's group backgrounds, Dark Secrets from Avernus, and Shadow of the Demon Lord's Group Frameworks. Developing the ideas further for a specific adventure is probably the way to go but sometimes it can be helpful to have these kind of generic frameworks ready to riff of in the moment. It's especially useful as a device to mesh character concepts together around the adventure's main goal which normal backgrounds don't do so well. Anyhoosers here is the Shared Nemesis Group background. "Wanted Poster at Holburn Station (London, UK)"   by  takomabibelot  is marked with  CC0 1.0 Shared Nemesis You have been drawn together by the trespass of a powerful foe that has become your Nemesis. Rather than sit by and...