D23: Room 6 - Valdini's Office

 


Overview: Hidden in the back of the taproom is a well guarded entrance to the office of The Outfits capo Vincent Valdini. Most of the hotel furnishings have ben ripped out or replaced with bits and pieces of seemingly random décor from different places and times. Dour white lighting from a single hanging bulb and the low glow from the terrarium of his pets casts the room in a dreamlike haze

50% chance he’s here doing business with a client.

WEAPON RACK: On the back wall is a strange assortment of weapons both mundane and exotic in a disorganized mess.

A double barrel hunting shotgun with black bone furniture and cast iron barrels.

An ivory karambit fitted to the hand of a giant.

A crystalline staff with a large red gemstone at its tip affixed with what could only be a scope.

GHOSTWRITER: A spirit writes down the capo’s every word on an old typewriter. As pages fill up mails it off through the nearby chute after stamping it with his seal.

GUEST COUCH: An old and ratty looking couch with exposed stitching and patched holes. Terribly uncomfortable. Sitting in it for longer than a few minutes causes you to save or else take 1d4 damage from the discomfort.

TERRARIUM: Contains two chameleons in a mock rainforest environment. One has two heads and the other two tails. If you guess their names the Capo is impressed.

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