D23: Room 3 - The Cloakroom
Room 3: The Cloak Room
Description: Buzzing electric lanterns affixed to stylish sconces provide ample light to a hexagonal hall. with standing redwood coat racks, a check in desk, a changing room, and a laundry chute with exposed pneumatic tubes underneath lie wheeled aluminum bins.
THE COAT RACKS:
Rows of towering coat racks cover a full half of the room. Each is adorned with capes, coats, and jackets of a hundred styles and a hundred more sizes from the contemporary to the truly bizarre. Searching the pockets yields…1d6 - 1-3 Pocket Lint. 4. The Ire of the Concierge who arrives next round. 5. A Random Room Key 6. 1d12 Casino Chips.
CHECK-IN DESK:
A long L-shaped table with a small bronze bell with a well-worn button. Fresh pressed dry cleaning waits in laundry bags on the far end. Behind the desk are shelves containing books and a corkboard with a framed photograph of Employee of the Month(It’s Hobbes of course). If the bell is rung there is a 50% chance Hobbes appears. If the bell is rung three times without anyone showing up it breaks.
THE CHANGING ROOM:
A shadowy claustrophobic room whose only light comes from a hanging globe shaped light above a tall curved vanity mirror covered with a curtain as well as a stylish looking mannequin (Resembles the preferred style of the first person to open the door). The door here can be barred from the inside.
Inside the mirror is a demon who will mimic whoever poses in the mirror but wears a toothed grin. Will use Suggestion to get victims to try on the Cursed Threads worn by the mannequin. Will attempt to possess anyone who wears the threads and use them to have a party of their own.
LAUNDRY CHUTE:
A large cylindrical tube connecting the Cloak Room with the Laundry Chute. Every few minutes a loud pressurized Ka-chunk is heard as cleaned clothes are deposited in the waiting bins.
Leads to: The Laundry Room, The Lobby, Servants Stairs

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