D23: Monster - Wraith Hound
WRAITH HOUND
Carrion creatures of The Path leashed and taught to beg by the stewards of the hotel. Shaped like malefic canines with leathery cracked skin and slit-like wounds for mouths. Blind but smells fear, desperation, and weakness just as well as any bloodhound. Pack hunters whose howl isolates their prey in a labyrinth of shadows and false exits using their foreknowledge of the winding Path all around them. Feeds on blood with lashing tentacles emerging from their mouths ending in suckling proboscis’. Can be “domesticated” with a steady supply of fresh kills and companionship.
HD: 2 Armor: As Leather
Claws 1d6 / Proboscis 1d4 (Damage heals the Wraith Hound)
THE CHASE: The howl of a Wraith Hound forces a target to make a save or else become Isolated. While Isolated, the environment becomes a winding maze of shadows and repeating corridors blinding the victim from anything happening in the outside world. All they can see are the false walls and the Wraith Hounds. While a victim is Isolated the Wraith Hound is Invisible to anyone but the victim but can still be heard and harmed. Any Wraith Hounds in the pack benefit from this boon until the victim makes a save or the pack leader takes damage.
JOIN US: After a turn of feeding on a corpse the Wraith Hound can implant its malign will into what remains of the victims soul raising it as another Wraith Hound at the start of the next turn.

Comments
Post a Comment