D23: Monster - The Concierge
THE CONCIERGE
The manager’s right hand on the first floor gifted power to lord over the guests who vexed him in life. Looks out for the interests of the hotel and its reputation over the individual desires of any guest. Exceptional manners. Useful out of spite. Attentive and petty. Desires only for you to check in, follow the rules, and check out. What’s so hard about that?
HD: 6 Armor As Chain
Strength Of The House: While on the 1st Floor the Concierge has several abilities granted by the Manager. Each must be invoked by configuring the esoteric clockwork gears on his wristwatch.
- Can teleport anywhere on the 1st floor and take anyone or anything in his grasp with him. Visitors who make themselves pests (Or at least their luggage) are often dropped in the Gullet for the house to sort out.
- Can lock / unlock any door on this floor or portals leading to the outside. Staircases can be made to vanish but this power does not extend to the elevator.
- Cannot die. If this body is slain, returns with another the next morning.
The Bell: Can be rung to call refreshments from the kitchen, Hobbes from wherever he is, or cause any resident of the Hotel to stop anything they are doing.
Will listen to anything that is asked of him and comply to a point. Requests that are deemed uncouth or out of line are interpreted in the most bad faith or petty way possible though making any harm done or caused appear as an accident.

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