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Showing posts from September, 2021

Best Left Buried: Rare Puppers

This week instead of working on my dungeon like I was supposed to I've cobbled together something a little weird. Here are a bunch of strange, scary, and cute doggos statted as BLB monsters you can use however you like. Some are probably good guards while others will perform well as special retainers if your players can train them to be good. Adaptation's are taken from the Cryptdigger's Guide and the Hunter's Guide to Monsters unless stated otherwise. Thanks for reading.  Temple Dog Made of stone with a lions face. Though a living creature can hold its breathe for long periods of time while on watch allowing it to become indistinguishable from its surroundings. It's bite causes paralysis and eventually turns one to stone.  Brawn: 1 Wit: 1 Will: 0 Vigour: 15  Armour: 9 Disguise, Petrifying Fangs* Stone Fangs (Hand) Special Adaptation: Petrifying Fangs . As Petrifying Gaze but its range is reduced to Melee. If the Temple Dog inflicts an injury with Stone Fangs can c...

Random Adventure Jam: A Remake (Also Podcast!)

This week we're doing something a little different. I just launched a podcast HERE that is going to become an audio component to this here blog. Going forward the Arkcast will become an extension of the blog posts or sometimes an entirely other thing depending on my wildly shifting moods. Now you can still read what amounts to show notes below but I'd really appreciate if you'd give the audio a listen and leave your feedback here or on Twitter. Now on to remakes.  Remakes and Dragons Remakes and remasters are common enough in our media that most of us have a dream property we'd love to see modernized in some way. Whether that is updated CGI or a less problematic narrative while keeping the core of what we enjoyed intact. However, tabletop RPG modules or adventures (Whatever you want to call them) are unique in that even though we're reading the same print of Keep on the Borderlands or Rime of the Frost Maiden our interpretations of that text and the game experience...

Random Adventure Jam: It Begins

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  Rather than another selection of bits and bobs for your Cryptdiggers this week I'd like to opine about the mess I just dragged myself into. That is of course  @pangalactic's  Random Adventure Jam over on Itch.io. The idea behind the jam is to use the Random Adventure Title Generator to get an evocative title and then make an adventure for your system of choice. At first, I had no plans to actually participate in the jam but I am such a sucker for online generators of all types I just had to see what it would give me.  One of the first rolls of the dice gave me the title "Hallowed Halls of the Reptile Gods" which seemed interesting enough until I was struck by a bolt of delightful nostalgia for an old adventure I ran for Pathfinder 2E that was my first experiment running a real dungeon of mostly my own making. "Mazebek's Tomb", as it is known in my hastily scrawled notes, was a large underground cistern that was the prison of an ancient crocodile river ...

Best Left Buried: Conditions and More Advancements

Short one this week. Feel kind of tapped creatively due to some real life stressors but I wanted to put something down regardless.  NEW CONDITIONS First up are some conditions that often come up in my games which I just like to have written down since I use them so often. With the addition of cowboy guns and enemies that can wield them OK Corral style fire fights are inevitable so codifying the Cover move was done here as well.  Bleeding (Condition) The creature loses 1 Vigour at the start of their turn. If this damage brings them to 0 Vigour they die.  Paranoid (Condition) Observation checks have the Upper Hand. Grip checks are Against The Odds. Pinned (Condition) Must succeed at a Grip check or else can't move. NEW ACTION Take Cover (Move) Instead of moving to another Zone the Cryptdigger can move behind cover instead. Ranged attacks made against them while they are in cover are Against The Odds. NEW ADVANCEMENTS Hunker Down Advancement Martial / Technical While in Cove...